There was Myspace. And Office Space. Now, Fram Space.

Internet & Privacy


The right to privacy is something all of us assume we have. At least, I know I did, until I started looking closer at the digital choices we make through the context of this class. Now I wonder exactly what privacy is, especially after pondering this week’s reading assignments. danah boyd and Alice Marwick both point out that there’s no crystal clear definition of what privacy is. Does it involve more than just what people do or do not know about you and your life? That’s just one of the key questions I think we all need to consider.

In Facebook’s Privacy Trainwreck, boyd (2008) discusses the launch of the news feed feature on Facebook and the concerns people had about exposure and invasion of privacy. In aggregating the information displayed for Facebook users to see on the news feed, already public information was made more visible and easily accessible. However, boyd says that, “privacy is not simply about the state of an inanimate object or set of bytes; it is about the sense of vulnerability that an individual experiences when negotiating data” (p. 14). What the news feed did was take previously obscure and discreet information online and put it at the forefront of every user’s accessibility, in a neat chronological format.

The recent introduction of Facebook’s timeline has chronologically organized all the information we’ve ever posted or disclosed as long as we’ve had an active Facebook account. It is unnerving to know that it is so fast and easy to go back and look at posts from 2005 or 2006. That was a time when my friends and I certainly understood less about the consequences of what you post online for others to see. I did think it was funny that boyd mentioned initial news feeds showing updates from all “Friends” and not just those we deem to be close to us, since we now can in fact distinguish “close friends” from “acquaintances” when trying to filter information on Facebook.

boyd and Marwick (2011) also examined how teens perceive and try to achieve social privacy. They discuss how privacy “is related more to agency and the ability to control a situation than particular properties of information” (p. 2). boyd (2008) also states that privacy is “a sense of control over information, the context where sharing takes place, and the audience who can gain access” (p. 18). More and more, teens and adults are finding out that what we thought was a controlled, private interaction may be anything but that.

We’ve already talked about how platforms like Facebook and Google package our media consumption information and browsing habits to sell to advertisers and other third parties. We’ve also discussed how the FBI is finding ways to mine our social networks for information about us. And we’ve even discovered that Facebook can in many instances access our text messages, as they’re in the process of developing their own messaging service. Just recently Google was able to bypass the privacy settings on the Safari browser to track people’s web browsing without consent. Where does it end? Will it end?

Should we blame Facebook? Or are we to blame because we exposed too much personal information? I have a friend who laughed when I told her Dan Gillmor said he believed Facebook is one of the most dangerous companies on the planet … until her account was accessed by someone else, prompting her to deactivate. Of course, we now know that deactivating doesn’t mean any of your information or content actually goes away. I think there was a time not long ago where I might have laughed at that statement too. However, I now find myself more and more wary about things like where I “check in” at and what sites and apps I link to through my Facebook page.

The premise behind Facebook and other social networking sites is to make it easy for people to “get connected” or to “re-connect.” But at what cost? Some people use social networks to make important business and personal contacts. There are also cases where employers warn employees about what they can and cannot say. And they monitor the activities of their employees. We might to be inclined toward outrage at the thought of companies asking for Facebook passwords, but we’d be silly not to recognize that employers checking social networking profiles today is nearly as standard as performing a criminal/background or credit check. Social networking sites are also linked to different kinds of stalking and identity theft.

Does the loss of privacy make the cost of social networking too steep? Or can we find ways to strike a balance? Those are just some of the questions that are ripe with research possibilities that we’ll have to try to answer. And I think we’d all be wise to think of privacy now in terms of being a privilege, rather than a right, to protect both “socially” and “structurally” as boyd (2008)
suggests.

Our Net Delusion


When Evgeny Morozov writes about our “net delusion,” he’s not making a basketball reference or any notes about March Madness, though you can see where my brain has been recently. He’s talking about the cultural bias all of us have when it comes to the Internet. Whether we realize it or not, each one of us has preconceived notions about the Internet based on where we come from and what our prior knowledge and opinions are, especially when it comes to issues such as the Cold War, authoritarianism in general, and globalization.

That’s why Morozov says you have to look at the dissolution of the Soviet Union a bit more closely. Some people have a tendency to rewrite history and give more credit to things such as Radio Free Europe and Voice of America for toppling tyranny than they actually deserved. They should instead acknowledge the inherent problems the Soviet system had. But because of this, the implications for future promotion of democracy were remarkable – the prevailing thought was that “large doses of communication” and communication technologies would be “lethal to the most repressive of regimes” (Nook location 13). Of course, Kony 2012 is a perfect example of this attempt.

The problem with this thought process is something he discusses in chapter five. He says that a “mere exposure to information does not by itself decrease support for authoritarian governments; it does not guarantee an increase in media literacy or sophistication” (Nook location 123). Based on our discussions about the “digital divide” earlier this semester, I don’t believe that simply giving everyone access to the Internet and a Twitter account will automatically change the way they think. For me, this is not a “utopian” or “dystopian” viewpoint. It’s a realistic one.

Basically, Morozov wants us to grapple with the idea that dictators can benefit from the web as much as a democratic government can. He says dictators utilize the Internet in ways that are advantageous for them: boosting oppression, censorship, or on the flip side, providing a spin for propaganda. Just as sites such as Facebook and Google package our personal information and use it to target us with specific advertisements and other information, he urges us to “imagine building censorship systems” that can “learn everything about us to ban us from accessing relevant pages” (Nook location 106).

Probably the most unnerving point Morozov makes concerns Internet freedom in the United States. He says we love to promote free, unregulated Internet everywhere else but here at home. He tempers this “freedom” by pointing out attempts to introduce our own type of Internet kill switch and the FBI’s increasing surveillance abilities using our social networking sites. All of these things undermine the Internet Freedom Agenda that we push so proudly. Morozov says Western leaders still won’t admit that most threats to Internet freedom start right here. The fact of the matter is, forms of censorship happen every single day, even in America, and it doesn’t necessarily have to be implemented by the government. Take the recent Doonesbury comic strips satirizing the ongoing fight in Texas over the ultra-sound abortion law. If you read the comics section in The Advocate last week, you won’t find these strips among the ones printed, nor will you see any type of indication that the ones they actually ran were from previous weeks. Based on this decision, some readers may not know such a controversial topic was being covered at all unless you read the actual comic strips here.

I think a lot of people have a tendency to subscribe to one theory or the other, utopian or dystopian, good or evil when talking about the political and democratizing implications of the Internet. Morozov urges us to forget about both cyber-utopianism and Internet-centrism, and instead look at the Internet in the context of how it’s currently affecting our policies. We need to see what forces are reshaping the Internet, for better or for worse. Morozov says anyone who’s a “cyber-realist” understands that the Internet will produce different outcomes in different environments and political climates.

Yes, the Internet is a tool, maybe the most important one we have now. It’s certainly not going anywhere, so we have no choice but to embrace Hartley’s “digital future.” But we must learn how others have utilized it, and explore how we can best use it in the future.

Digital's Future


In “Digital Futures for Cultural and Media Studies,” John Hartley analyzes the historical uses of media from print, through broadcasting to the internet, and attempts to make suggestions on how we should study media and journalism going forward. He gives us a look at the various uses of media by users and consumers and provides new theories of communication that account for social media today.

Hartley says that the “mid-20th century was the high water mark for totalitarianism in politics as well as capitalist monopolies in the media marketplace, so it is no wonder that cultural and media studies were founded in suspicion of those who own and control the media” (p.8) I believe there’s been a decisive and powerful shift in the media we utilize and in how we view the media. We depend far less on the NBC’s and CBS’s of the world for dissemination of news than we did just a few years ago. Now we rely much more heavily on social media like Facebook and Twitter for our news blasts. Most people get updates about our world from other people, including friends, family and acquaintances. And we participate in the process, too, by posting, sharing, and spreading information about what’s going on in the world and telling others what we should be concerned about.

With the emergence of digital, interactive, and participatory media we are more than just media consumers. We’re media users. Hartley suggests it is timely to rethink the model of communication we so commonly study because of these changes. He urges us to shift from the linear communication model that Claude Shannon popularized, and we discussed several weeks ago and take a closer look at the ‘dialogic’ model of communication. Here, he says the idea of a ’consumer’ disappears altogether. He says that ‘meaningfulness,’ ‘social networks,’ and ‘relationships’ surface as the crucial components of the communication process. He says they’ll replace ‘content,’ ‘information,’ or the ‘message’ with human interaction based on self-expression (p.9).

When discussing digital media this semester, we’ve explored the idea that everyone who utilizes digital media is a “producer” and not merely a “user.” That’s why Hartley suggests that we extend the study of media and culture to a “population-side focus on how all the ‘agents,’ individual or institutional, in a given communication, media, or cultural system act and are acted upon as they use it (i.e. the ‘people formerly known as the audience’)” (p. 9). He further discusses in chapter three the role of popular culture becoming the “subject’’ rather than “object” of journalism. Hartley describes popular culture as the “place where individually and collectively, ordinary people get to speak for themselves” (p.90). He summarizes things succinctly by stating that journalism takes on different forms depending on whether you look at popular culture as
the “they” or the “we” in the process of production.

Hartley suggests that journalism studies would benefit from a different approach -- taking a page from cultural studies by considering both the subjective and objective viewpoints equally. That would mean equally weighing the impact of YouTube with the “newspapers of record" today. As
he says, the emergence of digital online self-made media requires it. And I tend to agree. But…

All this discussion about popular culture and journalism makes me further question what exactly is journalism once again? Who is a journalist? Is it the reporter at the newspaper? The blogger? Is it both?

Clay Shirky says that ‘publishing’ by users, online, ‘has become the new literacy,’ and Hartley agrees. Hartley also notes that the internet marks the most important evolution in the growth of knowledge technologies since the Gutenberg press. He says we don’t yet know how to harness all the new ‘public thought’ that’s already out there. He says we know even less about how to stimulate, improve, or propagate its ‘quality.’ (p.52). Isn’t this the next big challenge in communication that we’re facing? While figuring out how to harness this power and ability we have to be our own content producers for better or for worse.

Everyone is in love with the newest methods of distribution, and that’s really what the internet and social media are, the newest delivery system for information. The focus now is to get what we want to say out on a splashy web page faster than the other guy. We’re less concerned about whether what’s being put out there is accurate. And for this reason, when we rethink the digital future, I agree that we must study it from both the objective and subjective viewpoints and find ways to embrace emerging technology as Hartley suggests.

Does all of this mean digital will necessarily be better? I’m not sure about that. But what I am sure of is the way we receive and distribute news and facts seems to be changing almost daily. And that is a trend I expect will continue for quite some time.

Yep, I'm a Gamer


I have to say I was pretty excited to jump into this book. I come from a group of friends whose primary hobbies include being wired into games like Call of Duty and Skyrim. Personally I’ve always been more of a Mario or Pac Man kind of girl, but I did own my very own Super Nintendo at one point, and I’ve been known to tear up Guitar Hero from time to time. And, I will say...I absolutely LOVE Halo. So, I guess as far as most girls go, I’m as close to a “gamer” as it gets.

In his book “How to do Things with Videogames,” Ian Bogost explores the different ways computer and video games are used today, and he argues that the diverse applications today’s games have make gaming as a medium “broader, richer, and more relevant.” The book looks at how gaming has explored everything from music, art, and travel to branding, politics, and promotions. The aim is to show us how videogames change and influence our daily lives in really profound ways. We all play games, whether we recognize them as forms of leisure or entertainment or they’re used for work or political purposes.

Bogost initially discusses videogames’ ability to “create worlds in which players take on roles constrained by rules” and how it “offers excellent opportunities for new kinds of learning” (p.5). Video and computer games have created an infinite number of possibilities by creating their own simulated realities. I couldn’t help thinking about the movie “Gamer” starring Gerard Butler as a convict who’s controlled in a real life video game of sorts by a teenage gamer. His freedom depends on the kid’s ability to win “battles” in combat. How crazy is it that the character played by Michael C. Hall could develop a technology that actually replaced brain cells and allowed another person to control your actions online? Or is it really that crazy? This movie gave me such an eerie feeling. Could this really be what video games could turn into in the next 30 or 40 years?

Or what about the movie “Surrogates?” Before long, will we just be operating humanoid robots from the safety and comfort of our own homes? It really doesn’t seem that inconceivable. With the rate at which processing speeds on computers increase, before long you may be able to create real 3D environments for long periods of time. But when we get to the point where our technology can recreate or simulate ANYTHING we can dream of and can do anything for us, what happens next? I know Bogost's goal was to show us the variety of things that video games can currently do, but the implications for the future are what I find most fascinating, and I wish he could have spent more time delving into.

Gaming, in its own way, serves as a mirror to show where we stand culturally at a particular moment in time. As Bogost touches on in the introduction, I also don’t believe that technology necessarily saves or condemns us. As he says, it influences us, “changing how we perceive, conceive of, and interact with our world” (p. 2). He references McLuhan’s “medium as the message” approach saying the medium is an extension of people because it helps structure and inform, altering our understanding and behavior. What he thought McLuhan was getting at is totally right: seeing items like video games as a medium, you learn that what they can do to and for a culture are often going to be more important than the content they convey. I believe that technology and gaming will continue to develop and change in ways we can hardly imagine now. As gaming technology changes ,the way we perceive and interact with our world will also continue to develop and change as well.

I think it will be interesting to see where computer and video games take us in the future. As the idea of being a “gamer” becomes outdated, and as games become more ordinary and familiar, will we all essentially be gaming, as Bogost suggests? Will we exist in a Sims like universe? Could we live like Bruce Willis in “Surrogates?” Or will we be controlled like Gerard Butler was in “Gamer”? It’s honestly a little terrifying and also a little exciting to imagine. I believe video games have a wide range of applications and that it’s admirable that there are a number of games created for the purpose of helping us get in a better workout (like Zumba for the Wii). Others make us look at social and political issues (like Darfur is Dying). But only time will tell where we, and our video games, go from here.